Apple's introduction of "Liquid Glass" in iOS 26 has sent waves through the mobile development community, particularly for those invested in cross-platform solutions like Flutter. This new design language, with its emphasis on translucency, fluid animations, and a glass-like, layered depth effect, presents a significant challenge to Flutter's core promise of a single, unified UI for both iOS and Android. Here's a breakdown of how iOS 26 Liquid Glass might affect Flutter development and its "write once, run anywhere" directive.
"Liquid Glass" is a system-wide aesthetic in iOS 26 that gives a translucent, glass-like appearance to UI elements. This design is characterized by:
This new design is deeply integrated into the native UI components of iOS 26, meaning apps built with native tools will automatically adopt this look and feel.
The primary challenge for Flutter lies in its rendering architecture. Unlike React Native, which uses native UI components, Flutter utilizes its own rendering engine, Skia, to draw every pixel on the screen. This approach gives Flutter its power and consistency across platforms, but it also means that it doesn't automatically inherit the native look and feel of the underlying operating system.
As a result, when a major design overhaul like "Liquid Glass" is introduced, Flutter apps won't automatically reflect these changes. The existing Cupertino widgets in Flutter, which are designed to mimic the pre-iOS 26 look, will appear outdated on devices running the new OS.
This situation puts Flutter's single UI directive under pressure. Developers are now faced with a choice:
This dilemma strikes at the heart of the cross-platform development philosophy and forces developers to weigh the benefits of a single codebase against the user's expectation of a native look and feel.
The Flutter community and the Flutter team are actively addressing this challenge. An active issue on the official Flutter GitHub repository (issue #170310) is dedicated to "Support for iOS 26 'Liquid Glass' Design in Cupertino Widgets."
In the meantime, the community has been proactive in developing workarounds and solutions, including:
For Flutter developers, the introduction of "Liquid Glass" necessitates a more thoughtful approach to UI design on iOS. Here are some key considerations:
While iOS 26's "Liquid Glass" presents a challenge to Flutter's single UI directive, it doesn't signify the end of Flutter's viability on iOS. The Flutter framework is flexible and powerful enough to adapt to these changes, and the active community is a testament to its resilience. However, this development does highlight the ongoing tension between the ideals of cross-platform development and the ever-evolving, platform-specific design languages of the mobile world. For Flutter developers, the path forward will likely involve a more nuanced and strategic approach to UI design, balancing the desire for a single, unified codebase with the need to deliver a modern and native user experience on each platform.